Flash Tutorials by Flash Creations
Now that we've looked at how to change the scene by adding a keyframe, or multiple keyframes, let's move on to looking at how Flash can be used to create a smooth transition between two keyframes, so you don't have to create intermediary keyframes.
January 11,
2006
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In this sample, we'll use the drawing tools and import some graphics to create the scene above (and in later pages add some animation to it).
January 6,
2006
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A movie extended to 32 frames, with one keyframe in the sheep2 head layer (echoed in the sheep2 shadow layer) to tilt it, and one keyframe in the sound layer to add a sound. This creates a 3-second (almost) movie with two seconds of silence, following by one second of bleating.
December 30,
2005
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So far in this section, we've looked at how to create new content by drawing vector graphics in Flash. You can also import bitmap graphics to be used as a background to your movie, or to be used as pieces in the movie, vector graphics from other published swfs, music files, and video files.
December 28,
2005
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Using a gradient fill is one way to add an illusion of depth to an object. Another, perhaps more robust way to do so is to use Soften Fill Edges.
December 27,
2005
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Gradients are applied to fill objects. Fill options include solid color, linear gradient, radial gradient or bitmap. Linear and radial gradients can be made up of just two endpoint colors, or a whole range of colors.
December 23,
2005
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Anything drawn on the stage in Flash is a vector graphic -- it can be resized without losing resolution. A shape on the stage can be made up of a stroke object, a fill object, or combinations of the two.
December 22,
2005
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Starting and stopping the movie can be controlled by issuing actionscript commands to tell the playhead when to stop (and/or start) playing.
December 21,
2005
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Complex Data Types: Arrays and Objects
December 15,
2005
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Some notes about ActionScript classes
November 21,
2005
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