Flash Tutorials by KingDog
Leading on from my earlier tutorial on detecting keyboard combos, we'll
see how to build a full game that tests your typing skills.
September 27,
2011
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1,203
For most newbies, the concept of symbols in Flash can be pretty confusing.
I've known enough designers who - even after working with Flash for
years - are pretty clueless about the best way to use symbols in their
work. Let's take a closer look at symbols and text.
September 22,
2011
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602
Let's start by looking at what to do if you open the zip and are
confronted by the raw class files:
September 14,
2011
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387
In this tutorial, we'll learn how to use AS3 to create an RIA that can
modify the color properties of an image, such as Brightness, Contrast, Hue
and Saturation. Read on!
September 12,
2011
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397
In this tutorial we will learn how to plan and code a minesweeper game
using AS3 and Flash. Can we make it in just 200 lines?!
September 12,
2011
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556
Molehill enables full GPU rendering within Flash, allowing immersive 3D to
be delivered not only to the browser but also to all devices that support
compiled applications written in actionscript and Flash.
September 9,
2011
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The cycle of running the same core function over and over again is called
the game loop, and is crucial to understand for any sort of game
development.
August 25,
2011
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742
Let's start with what pretty much anyone would start with in Flash (or
any design application for that matter) drawing. Be it drawing regular
shapes or tracing lines, drawing is one of the most fundamental actions in
Flash.
August 24,
2011
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615
In this introduction, we'll use the ByteArray class to take a native
AS3 object and encode it to a string that could be saved to a server for
later recovery, then decode it later.
August 10,
2011
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406
This tutorial will give you an alternative to 3D for racing games in
ActionScript 3. No external framework is required for this old-school style
example.
August 9,
2011
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3 Total Views:
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