Flash Tutorials by Kirupa.com
This is not a step-by-step instruction guide on how to make an awesome and compelling story for a game. If I do a proper job of putting this together, you should be able to learn from it, in order to help take your ideas to the next level, and put them all together.
April 27,
2006
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988
This is actually an ongoing debate on many forums now-a-days. What really makes a RPG stand out from another RPG?
April 26,
2006
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1,135
A common problem plaguing Flash sites is not a lack of design. Often times, the depth and complexity in some Flash animations easily rival the paintings of famous contemporary artists. The problem is not the design, but the problem is the presentation of the content that supports the design: the text
April 24,
2006
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3,390
Using hover captions is a great way to provide more information about some feature or element on your site. I'm sure you have seen hover captions in your operating system when you hover over an icon, for example. What we are doing in Flash is very similar.
April 21,
2006
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2,557
Have you ever visited a cool Flash site or viewed a cool Flash animation that did not use pixel fonts? Yes - you probably have, but for this tutorial's sake, let's just say you haven't. While pixel fonts have been popular in the print and graphic worlds for a long time,
April 20,
2006
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970
Since creating a full game from the beginning is quite an undertaking, I have divided the various aspects of game programming into small tutorials. This tutorial will help you to create a firing mechanism.
April 19,
2006
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6,987
This class allows you to use bits and pieces of the Flash tweening features directly using ActionScript. This tutorial will (hopefully) teach you how to use the Tween class to create various motion effects by deconstructing a simple example.
April 18,
2006
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3,378
Why can't I mask dynamic text or device fonts yell's the inspiring flash developer!
April 13,
2006
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2,102
Global variables are useful when you want a variable to be accessible from anywhere in your movie, even in different scenes. It's also a good thing to declare a variable as global rather than put it in the _root, because putting everything there can cause some problems.
April 12,
2006
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1,217
There are times when you will want to have a section of ActionScript code reused. In those cases, functions play an important role. A function is a section of code that can be reused throughout your movie, and it can be varied depending on the data you input to the function.
April 11,
2006
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1 Total Views:
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