Flash Tutorials by OOS
Now something about editors, when I say editors, I really mean map-editors.
April 17,
2006
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Now, how to draw an isometric map.
March 14,
2006
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We´re going to use 3-dimensioal arrays instead of 2-dimensioal, to build the map.
February 3,
2006
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So now a little info on how to approach sloping tiles.
January 18,
2006
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let´s continue with adding a character that can walk around.
January 3,
2006
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And now... maze-enemies. We´re gonna go with the absolute simplest kind of enemies.
December 14,
2005
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We´re gonna start with a top-down racing game, you know usually a car-game.
December 12,
2005
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The basic idea is to put tiles(squares of graphic) next to eachother in a grid to create maps.
October 26,
2005
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Some tips and tricks that can be helpful.
October 25,
2005
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There is really no difference between isometrics and 2d. Not much code-wise anyway.
October 25,
2005
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