Flash Tutorials by Sin Neo
In this tutorial we will learn how to make buttons and how to make buttons trigger or effect other assets on the stage by generating random numbers. We will also round numbers if required.
March 25,
2009
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The purpose of this tutorial is to demonstrate what is involved when programming a game from scratch.
February 13,
2009
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3,164
In this tutorial we will look at how to implement AI. We will also look at how we break down AI components so that it becomes easier to implement depending on the game design.
February 3,
2009
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In this tutorial we will be covering three areas of physics. The areas that we will touch are speed, gravity and friction.
February 2,
2009
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1,080
In this tutorial we will look at the basics of custom classes and how we can use a custom class to create a sprite on the stage using our main class.
January 28,
2009
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1,425
This tutorial will cover a new function, hitTestObject. The hitTestObject function can be used to detect when two objects are touching each other, or to be more specific, colliding with each other.
January 22,
2009
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