Flash Tutorials by TonyPa
Isometric scrolling is no different from the normal top-down view.
December 15,
2005
Today Views:
1 Total Views:
2,298
Keeping the hero in the center is all fine until we move at the border of map, then we start to see some ugly background outside of the map. You can make this problem disappear, if you build wall tiles inside your map, preventing heros from approaching to the edge.
December 13,
2005
Today Views:
2 Total Views:
2,028
Before we start to scroll, we must make one thing very clear. Flash is slow. Flash is extremely slow. Scrolling means moving hundreds of tiles on screen and it should happen 20-30 times in second.
December 9,
2005
Today Views:
2 Total Views:
1,935
Gather up, boys and girls, for today I am going to tell you a little story about moving tiles.
December 7,
2005
Today Views:
2 Total Views:
1,756
In this chapter we will look how to make our hero to pick up some items from the ground.
December 6,
2005
Today Views:
2 Total Views:
2,134
Lets see how we can shoot the enemy
December 5,
2005
Today Views:
1 Total Views:
3,735
The enemy will walk on the platform and detect the end of platform. In the end enemy will turn around and walk back.
December 1,
2005
Today Views:
1 Total Views:
2,460
Good games have smart enemies, but we will start with simple dumb enemies.
November 30,
2005
Today Views:
1 Total Views:
2,133
Ladders are common form of movement in platform games. Hero can use ladders to climb up or down (I bet you didnt know that).
November 29,
2005
Today Views:
1 Total Views:
1,972
Many games have "cloud" type of walls, they allow hero to move through them from left or right and also jump up, but when hero is falling down, he will stand on it.
November 23,
2005
Today Views:
1 Total Views:
2,346

































