Flash Tutorials by TonyPa
Lets turn our game from up view to the side view so we can add jumping.
November 21,
2005
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we need more rooms to explore. That means a way to change the map, create new room from tiles and place the hero in correct position.
November 17,
2005
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Its no fun having hero that can walk, but cant hit the wall.
November 15,
2005
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In this chapter we are going to move our hero using arrow keys in 4 direction.
November 14,
2005
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No game can exist without the hero. The hero will save the world and princess and beat up the bad guys.
November 11,
2005
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Since we have set up our tiles as objects, we could also use some advantages objects give.
November 10,
2005
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We will make the tiles appear on the screen, place them in correct position and make them show correct frame.
November 4,
2005
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Lets look at other possible ways to hold your map data.
November 3,
2005
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We will hold our maps in nice format Flash provides: arrays.
November 2,
2005
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Before diving into coding the game, lets talk little about the tile based games.
November 1,
2005
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