Flash Games Tutorials - FlashPerfection.com
Use the arrow keys to move a character around the stage. Includes how to make your character jump.
September 19,
2006
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While this tutorial will not cover how to create a killer game like galaxian, tetris, or pacman, this tutorial will introduce you to the world of scoring in Flash. Click on the green and red circles in the following animation for an example of what you will create in this tutorial:
September 14,
2006
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Since creating a full game from the beginning is quite an undertaking, I have divided the various aspects of game programming into small tutorials. This tutorial will help you to create a firing mechanism.
April 19,
2006
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Now something about editors, when I say editors, I really mean map-editors.
April 17,
2006
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While you may think rectangles are only shapes that can be used in tiles, it is not true. You can use other shapes too, for example triangles. In this chapter we will look how to use hexagonal tiles.
April 14,
2006
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This time we will see how to add slopes.
March 14,
2006
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Now, how to draw an isometric map.
March 14,
2006
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The breath-first search we created in last chapter, is not too fast. Thats why this time we look into faster algorithm, that would allow usage of larger maps without slowing down the game.
March 1,
2006
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We´re going to use 3-dimensioal arrays instead of 2-dimensioal, to build the map.
February 3,
2006
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One thing common so far with all our examples is how the hero is dumb. If you tell him to move left, he would go left. Surely being dumb is nice when you are in the army, but our hero should have some sort of brains to find its way through the dangers of the world. So, lets put in some pathfinding.
January 31,
2006
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3 Total Views:
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