Flash Games Tutorials - FlashPerfection.com
We can make more interesting by scrolling and rotating the background.
January 20,
2006
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So now a little info on how to approach sloping tiles.
January 18,
2006
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Hopefully you have noticed how our hero has been so far walking straight. He could walk straight to the left or straight to the right, but not in any angle. Now we will allow player to rotate the hero and walk in any direction.
January 4,
2006
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let´s continue with adding a character that can walk around.
January 3,
2006
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Now that we know how to make isometric view and how to control the hero with mouse we should now combine isometrics and mouse.
December 21,
2005
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2,735
Its time to let go the keyboard and grab that little furry thing on your desk. Not that, the computer mouse.
December 20,
2005
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2,468
Isometric view is great to add depth into your game. Many famous games use this vie, because its simple to do, but looks good.
December 19,
2005
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2,484
So far we have kept our game stricktly two-dimensional. That means if some tile is in front of other tile, it will remain in front no matter what happens in the game.
December 16,
2005
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Isometric scrolling is no different from the normal top-down view.
December 15,
2005
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And now... maze-enemies. We´re gonna go with the absolute simplest kind of enemies.
December 14,
2005
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